A two-player asymmetric horror game
楼梯间惊魂
Nine floors. Three tangled stairwells. One of you is not alive.
Room
Waiting for a second player to join with the same room number…
Roles are assigned at random when both players are ready.
Three spaces share nine floors. Tap a landing to see where its stairs lead and to pencil in a guess. Your marks are private.
The Human wakes on Floor 9 and must find the Security Room Key, open the Security Room for the Exit Key, then escape through the main exit at C1. The Ghost starts on Floor 1 and wins by sharing the same space, floor and area (stairwell or corridor) with the Human.
Spaces A, B and C overlap. You always know your floor, never your space letter. Stairs twist between spaces — use the public map and your wits.
The Human moves first. Each turn has 4 steps: going up or down a flight, entering or leaving a corridor each cost 1. Skills cost energy instead. Choose End Turn to hand over. Each handoff, both players outside quantum state roll for energy: 75% +0.5, 25% +1.
Above C9 an Electronic Sun blocks the stairs.
Each floor has one corridor, in one hidden space. 1 Game Room (closed for now) · 2 Guest Room: recharge or destroy the Flashlight cable · 3 Chapel: enter quantum state (only Jump or Collapse) · 4 Bar: the first drink is Siren — drink to teleport or spill to disorient whoever arrives · 5 Restaurant: the first meal is a feast, the second a fire · 6 Board Game Lounge: white door to the Restaurant, red to the Detective Bureau · 7 Detective Bureau: rewrite one staircase · 8–9 plain corridors to hide in.
Keys: W/↑ upstairs · S/↓ downstairs · E corridor · Enter end turn · M map.
Once per match. The cage stays in your current space.
From now on, either stair direction from the chosen start sends anyone straight to the chosen destination. A new rule replaces the old one.
You are
Match over